#    One Room And A Goblin Invasion
#    Copyright (C) 2014  Jannik Haberbosch
#
#    This program is free software: you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation, either version 3 of the License, or
#    (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program.  If not, see <http://www.gnu.org/licenses/>.

import pygame
pygame.init()


from code.Timer import Timer
from code import helpers
from code.ExplosionParticle import ExplosionParticle


class ProjectileExplosion( pygame.sprite.Group ):
	"""

	"""	
	def __init__( self,
		position_center ):
		"""

		"""
		pygame.sprite.Group.__init__( self )

		for x in range( 15 ):
			self.add(
				ExplosionParticle(
					position_center
				)
			)


	def update( self ):
		if len( self.sprites() ) == 0:
			return True
		else:
			for x in self.sprites():
				x.update()
			return False
